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- animations // Now list all of the animations and any special commands for them
- {
- $path models/human/animation
-
- //--------
- //Curious//
- //--------
-
- unarmed_stand_curious weapon_unarmed/unarmed_stand_curious.skc
- unarmed_stand_surprise weapon_pistol/curious/pistol_stand_surprise.skc
- unarmed_stand_shock weapon_grenade/curious/grenade_stand_shock.skc
- unarmed_stand_identify weapon_rifle/curious/rifle_stand_identify.skc
- unarmed_stand_flinch weapon_rifle/flinch.skc
-
- unarmed_walk_curious_back weapon_pistol/curious/pistol_walk_curious_backward.skc
- unarmed_walk_curious_forward weapon_pistol/curious/pistol_walk_curious_forward.skc
- unarmed_walk_curious_left walks_runs/curiousw_left90.skc
- unarmed_walk_curious_right walks_runs/curiousw_right90.skc
-
- //----------------
- // Alert
- //----------------
-
- unarmed_walk_alert_forward weapon_unarmed/alert_walk.skc autosteps_walk
- unarmed_walk_alert_back walks_runs/alertw_backward.skc autosteps_walk
- unarmed_walk_alert_left walks_runs/alertw_left.skc autosteps_walk
- unarmed_walk_alert_right walks_runs/alertw_right.skc autosteps_walk
-
- unarmed_stand_alert weapon_unarmed/unarmed_stand_alert_a(action).skc
- unarmed_stand_alert_legs alert/alert_legs_leftforward.skc
-
- unarmed_stand_dodge_left weapon_grenade/alert/grenade_stand_dodge_left.skc
- unarmed_stand_dodge_right weapon_grenade/alert/grenade_stand_dodge_right.skc
-
- unarmed_standtocrouch_dive alert/standtocrouch_dive.skc autosteps_run
- unarmed_standtocrouch_run alert/standtocrouch_run.skc autosteps_run
-
- unarmed_crouch_alert idle/unarmed_crouch_alert.skc
-
-
- //----------------
- //Walks and Runs//
- //----------------
- unarmed_run_forward walks_runs/alert_run.skc autosteps_run
- unarmed_run_left walks_runs/alert_run.skc autosteps_run
- unarmed_run_right walks_runs/alert_run.skc autosteps_run
- unarmed_run_back walks_runs/alert_run.skc autosteps_run
-
- unarmed_alert_sprint_forward walks_runs/alert_sprint.skc autosteps_run
- unarmed_alert_sprint_back walks_runs/alert_sprint.skc autosteps_run
- unarmed_alert_sprint_right walks_runs/alert_sprint.skc autosteps_run
- unarmed_alert_sprint_left walks_runs/alert_sprint.skc autosteps_run
-
- unarmed_alert_walk_forward walks_runs/alert_walk.skc autosteps_walk
- unarmed_alert_walk_back walks_runs/alert_walk.skc autosteps_walk
- unarmed_alert_walk_left walks_runs/alert_walk.skc autosteps_walk
- unarmed_alert_walk_right walks_runs/alert_walk.skc autosteps_walk
-
- unarmed_walk_patrol_forward weapon_pistol/walks_runs/pistol_walk_patrol_forward.skc autosteps_walk
- unarmed_walk_patrol_back weapon_pistol/walks_runs/pistol_walk_patrol_forward.skc autosteps_walk
- unarmed_walk_patrol_right weapon_pistol/walks_runs/pistol_walk_patrol_forward.skc autosteps_walk
- unarmed_walk_patrol_left weapon_pistol/walks_runs/pistol_walk_patrol_forward.skc autosteps_walk
-
- unarmed_crouchrun_forward weapon_unarmed/unarmed_crouch_run.skc autosteps_run
- unarmed_crouchrun_back weapon_unarmed/unarmed_crouch_run.skc autosteps_run
- unarmed_crouchrun_right weapon_unarmed/unarmed_crouch_run.skc autosteps_run
- unarmed_crouchrun_left weapon_unarmed/unarmed_crouch_run.skc autosteps_run
-
- unarmed_injurerun_forward weapon_unarmed/unarmed_injurerun.skc autosteps_run
- unarmed_injurerun_back weapon_unarmed/unarmed_injurerun.skc autosteps_run
- unarmed_injurerun_right weapon_unarmed/unarmed_injurerun.skc autosteps_run
- unarmed_injurerun_left weapon_unarmed/unarmed_injurerun.skc autosteps_run
-
- unarmed_walk_forward walks_runs/alert_walk.skc autosteps_walk
- unarmed_walk_left walks_runs/alertw_left.skc autosteps_walk
- unarmed_walk_right walks_runs/alertw_right.skc autosteps_walk
- unarmed_walk_back walks_runs/alertw_backward.skc autosteps_walk
-
- //----------------
- //HIT ANIMATIONS//
- //----------------
-
- //Stand//
-
- unarmed_stand_hit_head weapon_grenade/minor_pain/grenade_stand_hit_head.skc autosteps_walk
- unarmed_stand_hit_uppertorso01 weapon_grenade/minor_pain/grenade_stand_hit_head.skc random autosteps_walk
- unarmed_stand_hit_uppertorso02 weapon_grenade/minor_pain/grenade_stand_hit_torso.skc random autosteps_walk
- unarmed_stand_hit_lowertorso weapon_grenade/minor_pain/grenade_stand_hit_lowertorso.skc autosteps_walk
- unarmed_stand_hit_leg weapon_grenade/minor_pain/grenade_stand_hit_leg.skc autosteps_walk
- unarmed_stand_hit_Larm weapon_grenade/minor_pain/grenade_stand_hit_head.skc autosteps_walk
- unarmed_stand_hit_Rarm weapon_grenade/minor_pain/grenade_stand_hit_rarm.skc autosteps_walk
- unarmed_stand_hit_lowerback_back weapon_grenade/minor_pain/grenade_stand_hit_lowerback.skc autosteps_walk
-
- //Crouch//
-
- unarmed_crouch_hit_head weapon_pistol/minor_pain/pistol_crouch_hit_head.skc autosteps_walk
- unarmed_crouch_hit_uppertorso01 weapon_pistol/minor_pain/pistol_crouch_hit_torso.skc random autosteps_walk
- unarmed_crouch_hit_uppertorso02 weapon_pistol/minor_pain/pistol_crouch_hit_front.skc random autosteps_walk
- unarmed_crouch_hit_lowertorso weapon_pistol/minor_pain/pistol_crouch_hit_front_flyback.skc autosteps_walk
- unarmed_crouch_hit_leg weapon_pistol/minor_pain/pistol_crouch_hit_front_flyback.skc autosteps_walk
- unarmed_crouch_hit_Larm weapon_pistol/minor_pain/pistol_crouch_hit_front_flyback.skc autosteps_walk
- unarmed_crouch_hit_Rarm weapon_pistol/minor_pain/pistol_crouch_hit_front.skc autosteps_walk
- unarmed_crouch_hit_back weapon_pistol/minor_pain/pistol_crouch_hit_head.skc autosteps_walk
-
- //Prone//
-
- unarmed_prone_hit_head weapon_pistol/minor_pain/pistol_prone_hit_head.skc
- unarmed_prone_hit_uppertorso weapon_pistol/minor_pain/pistol_prone_hit_head.skc
- unarmed_prone_hit_lowertorso weapon_pistol/minor_pain/pistol_prone_hit_head.skc
- unarmed_prone_hit_leg weapon_pistol/minor_pain/pistol_prone_hit_leg.skc
- unarmed_prone_hit_Larm weapon_pistol/minor_pain/pistol_prone_hit_head.skc
- unarmed_prone_hit_Rarm weapon_pistol/minor_pain/pistol_prone_hit_head.skc
-
- //Floor//
-
- unarmed_floor_hit weapon_grenade/minor_pain/grenade_floor_hit_torso.skc
-
- //-----------------
- //PAIN ANIMATIONS//
- //-----------------
-
- unarmed_pain_flooridle weapon_grenade/major_pain/grenade_pain_flooridle.skc
- unarmed_pain_crawl weapon_grenade/major_pain/grenade_pain_crawl.skc
- unarmed_pain_floortodeath weapon_grenade/major_pain/grenade_pain_floortodeath.skc
- unarmed_pain_floortoknees weapon_grenade/major_pain/grenade_pain_floortoknees.skc
- unarmed_pain_crawltodeath weapon_grenade/major_pain/grenade_pain_crawltodeath.skc
- unarmed_pain_crawltofloor weapon_grenade/major_pain/grenade_pain_crawltofloor.skc
- unarmed_pain_standtoknees weapon_grenade/major_pain/grenade_pain_standtoknees.skc
- unarmed_pain_kneesidle weapon_grenade/major_pain/grenade_pain_kneesidle.skc
- unarmed_pain_kneestocrawl weapon_grenade/major_pain/grenade_pain_kneestocrawl.skc
- unarmed_pain_kneestodeath weapon_grenade/major_pain/grenade_pain_kneestodeath.skc
- unarmed_pain_kneestofloor weapon_grenade/major_pain/grenade_pain_kneestofloor.skc
- unarmed_pain_kneestostand weapon_grenade/major_pain/grenade_pain_kneestostand.skc
- unarmed_pain_standleft weapon_grenade/major_pain/grenade_pain_standleft.skc
- unarmed_pain_standright weapon_grenade/major_pain/grenade_pain_standright.skc
- unarmed_pain_standstraight weapon_grenade/major_pain/grenade_pain_standstraight.skc
-
- //-------
- // Prone (Alert)
- //-------
-
- unarmed_prone_walk_back weapon_grenade/prone/grenade_prone_walk_back.skc
- unarmed_prone_roll_left weapon_grenade/prone/grenade_prone_roll_left.skc
- unarmed_prone_roll_right weapon_grenade/prone/grenade_prone_roll_right.skc
- unarmed_prone_turn_left weapon_grenade/prone/grenade_prone_turn_left.skc
- unarmed_prone_turn_right weapon_grenade/prone/grenade_prone_turn_right.skc
- unarmed_prone_pullout weapon_grenade/prone/grenade_prone_takeout.skc
- unarmed_prone_putaway weapon_grenade/prone/grenade_prone_putaway.skc
- unarmed_prone_throw_straight weapon_grenade/prone/grenade_prone_throw_straight.skc
- unarmed_prone_throw_left weapon_grenade/prone/grenade_prone_throw_left.skc
- unarmed_prone_throw_right weapon_grenade/prone/grenade_prone_throw_right.skc
- unarmed_prone_walk weapon_grenade/prone/grenade_prone_walk_forward.skc
- unarmed_prone_walk_right weapon_grenade/prone/grenade_prone_walk_right.skc
- unarmed_prone_walk_left weapon_grenade/prone/grenade_prone_walk_left.skc
- unarmed_prone_idle weapon_unarmed/unarmed_prone_bored.skc
- unarmed_prone_idle weapon_unarmed/unarmed_prone_bored.skc
-
- //---------
- //Crouch (Alert)
- //---------
-
- unarmed_crouch_prone weapon_grenade/prone/grenade_crouchtoprone.skc
- unarmed_crouch_walk_forward weapon_grenade/crouch/grenade_crouch_walk.skc autosteps_walk
- unarmed_crouch_walk_back weapon_grenade/crouch/grenade_crouch_walk_back.skc autosteps_walk
- unarmed_crouch_walk_left weapon_grenade/crouch/grenade_crouch_walk_left.skc autosteps_walk
- unarmed_crouch_walk_right weapon_grenade/crouch/grenade_crouch_walk_right.skc autosteps_walk
-
- //-------
- //Idle/Bored
- //-------
-
- unarmed_stand_bored_a_intro idle/unarmed_idle_moretough_intro.skc
- unarmed_stand_bored_a01 idle/unarmed_idle_moretough01(loop).skc weight 2
- unarmed_stand_bored_a02 idle/unarmed_idle_moretough02(twitch).skc weight 1 dontrepeate
- unarmed_stand_bored_a_outtro idle/unarmed_idle_moretough_outtro.skc
- unarmed_stand_bored_b_intro idle/unarmed_idle_lesstough_intro.skc
- unarmed_stand_bored_b idle/unarmed_idle_lesstough.skc
- unarmed_stand_bored_b_outtro idle/unarmed_idle_lesstough_outtro.skc
-
- unarmed_squat_intro idle/unarmed_idle_squat_intro.skc
- unarmed_squat idle/unarmed_idle_squat.skc
- unarmed_squat_outtro idle/unarmed_idle_squat_outtro.skc
-
- unarmed_stand_nervous_a misc/nervousb.skc
- unarmed_stand_nervous_b misc/nervousb.skc
- unarmed_stand_nervous_c misc/nervousb.skc
-
-
- //--------
- // Fancy extra behaviors
- //--------
-
- unarmed_diveongrenade misc/takecover_slide_rifle.skc
- }